The elves of Faerûn are diverse, each subrace adapted to their environment and culture. While this generator focuses on High Elves (Sun and Moon), understanding the broader elven family helps contextualize naming conventions.
Characteristics: Adventurous and tolerant. Pale skin with silver hair. Most common and approachable of High Elves.
Naming Style: Highly lyrical with flowing, poetic sounds. Prefer 4+ syllables and soft suffixes like -iel, -ae, -wyn.
Characteristics: Scholarly and aloof. Bronze skin with gold or red hair. Most magically gifted and traditional.
Naming Style: Stately and formal. Prefer 3-5 syllables with suffixes denoting rank or mastery like -lar, -ar, -ion.
Characteristics: Fiercely independent and martial. Coppery skin that blends with forest environments.
Naming Style: Concise and functional. Prefer 2-3 syllables focused on nature, vigilance, and martial skill. Often end in hard consonants for strength and directness.
Key Differences from High Elves:
✅ Wood Elf name generation is now available! Select from the subrace dropdown above.
Characteristics: Cruel and matriarchal society of the Underdark. Black skin with white or silver hair.
Naming Style: Gender-specific with stark differences. Harsh, chaotic consonant clusters that surface elves deliberately avoid.
Key Differences from High Elves:
⚠️ Drow name generation is in BETA with limited components (12 vs 108 High Elf components).
Characteristics: Aquatic adaptation with green or blue-tinted skin. Isolated from surface dwellers.
Naming Style: Fluid and rhythmic. Prefer 3-4 syllables using roots that mimic ocean sounds and movements.
Characteristics: Arctic-adapted elves, rare and resilient.
Naming Style: Concise and resilient. Prefer 2-3 syllables focused on ice and endurance roots.
Characteristics: Angelic appearance with feathered wings. Extremely rare.
Naming Style: Highly lyrical and airy. Prefer 3-5 syllables focused on sky and flight roots, similar to Moon Elves in flow.
Characteristics: Shapeshifters with wolf forms. Guardians of the wild.
Naming Style: Simple and nature-based. Prefer 2 syllables focused on moon, star, or wolf roots.
Characteristics: Feral, primitive, and tribal. Most isolated from civilization.
Naming Style: Shortest and most functional. Prefer 1-2 syllables, often simple nouns or verbs.
Characteristics: Demonic heritage from ancient sun elf families. Chaotic and dual-natured.
Naming Style: Variable length, mixing traditional elven with harsh, demonic, or fiery roots.
📌 Note: The Espruar morphological system originated with High Elves and forms the foundation for all Elven naming conventions. This section focuses on High Elf (Sun/Moon) traditions, which emphasize lyrical flow and phonetic beauty. Wood Elves and Drow adapted these rules to match their distinct cultures—see their specific sections below for how they differ.
High Elf names in Dungeons & Dragons follow the ancient Espruar language of Faerûn. At its core, the system is simple: combine a Prefix with a Suffix to create meaningful names.
Most descriptive components (like Mer for Star or Sil for Silver) can function as either prefix or suffix. This flexibility creates thousands of unique combinations.
Important Exception: Gender modifiers and role indicators stay in their designated positions:
High Elf names balance being evocative without becoming cumbersome. The sweet spot is 3-5 syllables for first names.
Elven names favor "liquid" and "nasal" consonants (L, R, N, M) that create flowing, melodic sounds. These letters blend naturally without needing connector bridges.
When combining components with clashing consonants, connectors smooth the transition:
A single vowel can be added to the end of a name for musicality and to reach ideal syllable count:
The preference in Elven naming is for names that are long enough to be evocative but short enough to be spoken easily.
The sweet spot for a first name is generally three to five syllables. This is the perfect length to incorporate a prefix, a connector, and a suffix without becoming awkward.
Elven names are typically not two syllables unless they are used as a childhood nickname or are an ancient, simplified root.
The Vowel Ending Effect: The addition of a single vowel to the end of a short name is a simple suffix or aesthetic ending that can provide the required extra syllable and musical finish.
Names that exceed six syllables are generally avoided in daily conversation. They become long enough to function more as a title or a formal declaration of heritage than a name.
When combining the first name and the surname, the full name will naturally be quite long, but it's acceptable because the surname is only used in formal settings. The most important guideline is that the first name should feel musical and easy to say for the Elf, which usually means keeping it within the 3-5 syllable range.
Elven surnames typically fall into two main categories in the Forgotten Realms:
This is the most common and traditional style, where two descriptive words are combined, often using a vowel or consonant bridge for flow.
Structure: Root 1 (Noun/Adjective) + Root 2 (Noun/Adjective)
While a first name means "Star Daughter," a surname means "Star-Daughter's-Family" or "House of Star Daughter." Surnames usually describe a family's ancient trade, favored environment, or a founding event.
These are names like Estelda or Irithyl. They were once compound names but have become so old and abbreviated over millennia that their original roots are obscured. They sound less like descriptions and more like unique names, similar to human surnames.
It is common for Elven surnames to be translated into English. When translating these into English, they are almost always rendered as one combined, descriptive word. This is called compounding.
In summary: Elven surnames are almost always a single, compound descriptive word in translation, while human surnames are often separate words or phrases.
In the end, you might have a name you really like that breaks the rules. That's perfectly acceptable - this is supposed to be fun after all! But if you care about lore accuracy, there are plenty of in-world justifications you can use:
Different High Elf communities might have slightly different pronunciations or preferences. A name that seems unusual might be common in a distant elven city.
Your character might use an ancient version of a name that predates modern Espruar conventions. Older names might have different construction rules.
Perhaps one parent was a Wood Elf, Drow, or even human, leading to a name that blends traditions. Half-elves especially might have names that don't perfectly follow High Elf conventions.
An elf who has lived for centuries might choose to modify their name to reflect major life events, achievements, or personal transformation. Name changes are not uncommon in elven culture.
What seems like a "too short" name might actually be a nickname used among friends, while the character has a longer formal name they use in official settings.
Breaking a naming convention might be deliberate - perhaps to honor a fallen hero, commemorate a unique event, or make a statement about breaking from tradition.
Remember: The most important thing is that you and your DM are happy with the name. These guidelines exist to help create authentic-feeling characters, not to restrict your creativity. Use them as a foundation, not a cage.
This generator is based on the Espruar language spoken by High Elves (also called Sun Elves and Moon Elves) in the Forgotten Realms setting of Dungeons & Dragons. These naming conventions reflect the Elven values of musical flow, poetic symmetry, and meaningful composition.
Note: This generator now includes Wood Elf and Drow (Beta) naming systems! Wood Elves prioritize concise, martial names while Drow use harsh, matriarchal patterns. See the subrace descriptions below for details on how each differs from High Elf traditions.
📌 How to Read Pronunciations: Each generated name now includes a phonetic guide (e.g., 🎵 Mair-ee-ehl). This section explains how to pronounce each sound in Espruar, the High Elf language.
Elven vowels are always pronounced clearly—there are no silent letters in Espruar.
Elven names flow naturally with these patterns:
Drow (Dark Elves) intentionally use harsher sounds that surface Elves avoid:
The elves call themselves the Tel'Quessir (The People) or the Fair Folk. They are one of Faerûn's most ancient and magical races, with a history spanning tens of thousands of years.
Elves were not native to Toril. They migrated from the Feywild (the plane of primal nature and magic) in three great waves, arriving on Faerûn around 25,000 years before the present day. They brought with them powerful magic and a deep connection to the natural world.
The elves established magnificent magical empires across Faerûn, building cities of wonder and art. Their mastery of magic was unrivaled, and their kingdoms flourished for millennia. High elves ruled vast territories, wood elves guarded ancient forests, and all lived in relative harmony.
For over 3,000 years, the elven empires tore themselves apart in a series of devastating civil wars known as the Crown Wars. Driven by pride, ambition, and the corrupting influence of the demon goddess Lolth, elf fought elf in conflicts that destroyed entire nations and reshaped the continent.
The followers of Lolth, who had committed unspeakable atrocities during the Crown Wars, were cursed by the Seldarine (elven gods). Their skin turned black as pitch, and they were driven into the Underdark. These Dark Elves became the Drow, twisted by millennia of hatred and Lolth's influence into the cruel civilization they are today.
After the Crown Wars, the surviving elves rebuilt. Myth Drannor became the greatest elven city in history, a beacon of learning and cooperation between races. Other kingdoms like Evereska, Evermeet, and the forests of the High Forest maintained elven traditions and power.
Over the last millennium, as humans rose to dominance and elven populations dwindled, many elves began The Retreat—a mass exodus to the hidden island of Evermeet or back to the Feywild. This marked the elves stepping back from the wider world, leaving Faerûn to the younger races. Today, elves are a fading power, legends of a bygone golden age.
v3.0.2 - Last Updated 12-04-25